Landing Lights in GMAX
First job to make the material
1) Open the material editor
2) Select new material
3) Call it light_land
4) Click to change the colour
5) Select colour from the colour selector, it can be
any colour you want but i`m not sure how useful a black landing light
would be.
Now to create the poly for our light
Because the polys won`t be visable in FS2004 we had might
aswell make the simplist object we can, as single poly.
Use the line tool in create splines to make the triangle.
When done call it light_land_1, the important part here is
light_land anything after this as with the other tags just
allows you to have muliple objects with the same tag.
Next apply an edit mesh modifier to light_land_1, once you
have done that with light_land_1 selected open the material editor
again and click apply.
Make another
Now clone your light and call it something like
light_land_1_1, after doing that link it to light_land_1
Set up the z-axis
Select both of your lights and rotate the pivot so that
the z-axis points towards the back of the aircraft .
or more specificaly so it points in the opposite direction
you r desire for the beam of light.
Time to export
Start off by exporting as BGL, but when it asks you for
the lant and long goto options and tick haslightmap then goto
main and change Model Type to aircraft, after that click start.
Notes
If you can`t see the beam of light then you may need
to increase the size of your polys, play with the size to get the
best effect. If you make them super large then you lose any soft
edge. To give you an idea of the size a landing light put on the top
wing of the Curtiss Jenny in the picks above needs to be about 2ft on
each edge. I am still looking at why i need to do this when the
sample aircraft get away with small polys.
Multiple Lights of different colours
Well for the multiple landing lights just make another set
of lights as above but with different numbers e.g light_land_2 and
light_land_2_1
Now for a different colour to the first set make a new
material as before but append the name light_land with a number ( _1)
then just apply this new material to your second set of lights and so
on.
Taxi Lights
These are done in the same ways a landing lights but the
tag for the polys are Light_Taxi and the materials named light_taxi
Any questions mail me at
chris.file@tesco.net